Devlog
- January 26, 2026 by The Game Smith1#godot, #html5, #web-builds, #async-loading, #web-storage, #indexeddb, #game-development, #debugging, #save-systems, #race-conditionsOne of the last “must-have” features was persistent high scores—simple on desktop, but unexpectedly tricky on the web. The Problem Locally, high score saving worked perfectly. On itch.io (HTML... Continue reading

