Data Mapper is Live!

After months of using this tool to untangle my own game systems, I’m finally pushing Data Mapper out into the wild.
Why I built this
If you’ve ever tried to keep track of how a complex dialogue tree connects to an inventory system, which then triggers a quest flag that modifies a save file... you know how quickly things get messy. I got tired of trying to "visualize" data structures in my head or scribbling them on notebooks that I’d eventually lose.
I needed a visual source of truth. Data Mapper started as a way for me to sketch out logic before writing a single line of code in Godot, and it’s since become the backbone of my workflow.
What’s inside the first release?
- Visual Node Editor: Drag-and-drop interface to build out your data flow.
- Relationship Mapping: Clearly define how objects and systems interact.
- Logic Visualization: Perfect for planning quest lines, skill trees, or complex save structures.
- Universal Utility: While I made it for games, it’s flexible enough for any project that needs structured data organization.
A note on the installer
To keep things simple, the app is packaged as a standard MSI. Since I’m an independent dev and haven’t gone through the (expensive) process of getting a signed certificate yet, Windows might give you a "Windows protected your PC" warning.
Don't panic! You can just click "More info" and then "Run anyway" to get started. I’ve included full instructions on the download page.

Leave a comment
Log in with itch.io to leave a comment.