Data Mapper is Live!


After months of using this tool to untangle my own game systems, I’m finally pushing Data Mapper out into the wild.

Why I built this

If you’ve ever tried to keep track of how a complex dialogue tree connects to an inventory system, which then triggers a quest flag that modifies a save file... you know how quickly things get messy. I got tired of trying to "visualize" data structures in my head or scribbling them on notebooks that I’d eventually lose.

I needed a visual source of truth. Data Mapper started as a way for me to sketch out logic before writing a single line of code in Godot, and it’s since become the backbone of my workflow.

What’s inside the first release?

  • Visual Node Editor: Drag-and-drop interface to build out your data flow.
  • Relationship Mapping: Clearly define how objects and systems interact.
  • Logic Visualization: Perfect for planning quest lines, skill trees, or complex save structures.
  • Universal Utility: While I made it for games, it’s flexible enough for any project that needs structured data organization.

A note on the installer

To keep things simple, the app is packaged as a standard MSI. Since I’m an independent dev and haven’t gone through the (expensive) process of getting a signed certificate yet, Windows might give you a "Windows protected your PC" warning.

Don't panic! You can just click "More info" and then "Run anyway" to get started. I’ve included full instructions on the download page.

Files

Data Mapper_0.2.0_x64_en-US.zip 3.2 MB
20 hours ago

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